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Arad: Romanian-Hungarian border, 19th September 1944
Following the Soviet charge through Romania, the first skirmishes take place on the Hungarian border, as the Soviets prepare to try and knock the Hungarians out of the war. In an unusual situation, German and Soviet armoured forces have passed each other and now have to reverse direction to clear the enemy from their lines of communication. Both have 2 Objectives to take and 2 of their own to hold. Arad

Arad is a default combined arms map. Both teams are attacking. This map is hosted on all servers.

Objectives

This map acts as a raw combined arms conflict where the tanks usually reserve themselves to the Fields and the infantry usually reserve themselves to the Villages.

Starting Axis Objectives

  • South Village
  • South Field

Starting Allied Objectives

  • North Field
  • North Village

Roles

Axis Roles

201.Panzer Regiment of 23.Panzer Division
This is another experienced German unit, hastily moved
south to try and help pre-empt the inevitable Soviet
offensive into Hungary. With Soviet armour spotted to
the north, the Germans turn back to engage.

Objectives:

First, ensure that your own Objectives of the South
village and the field are secure from the Soviets, then move
on to take the North village and fields. The villages
themselves are closed in, but the flanks are wide open
fields. You have both Tiger tanks and artillery to assist.
There is also a supply point at the start.

Pak-Soldat

Anti-tank soldier - Difficulty: Advanced - 5 Slots
Mid war the German army introduced a powerful new anti-tank
weapon. The Panzerfaust or 'Tank-Fist' used a shaped charge to
penetrate the armor of enemy tanks. Armed with this weapon
the standard infantry soldier was now a serious thread to enemy
armor.

  • Primary Weapons
    • MP40 SMG
    MP40: standard German sub-machine gun, firing the light 9mm
    Parabellum round. 32-round box mag, firing at 500rpm
    Accurate out to about 200 metres.
    • Kar98k Rifle
    Mauser 98k: bolt-action rifle made by the million. Standard
    German rifle throughout the war, love for its reliability and
    accuarcy. 5-round mag/clip and bayonet attachment.
  • Equipment
    • StG39 Grenade
    Stielhandgranate 39/43: basic
    German stick-grenade. Works on
    blast effect. The handle allows it to
    be thrown a good distance.
    • Panzerfaust
    Panzerfaust: single-use recoilless
    anti-tank weapon. Cheap and
    made in large numbers to combat
    Allied armour. Aim using the
    Various sighting holes by distance.

Stoßtruppe

Assault Trooper - Difficulty: Easy - 3 Slots
The Germans set up both basic infantry and engineers as
Stoßtruppe, with the primary objective of equipping them to
take on heavily-defended positions. The equipment allows them
to lay down heavy fire when close to the enemy, although they
are potentially vulnerable at medium range. This was one
reason for the introduction of the StrümGewehr, with its mix of
firepower and range.

Loadout: MP40, grenades

  • Primary Weapons
    • MP40
    MP40: standard German sub-machine gun, firing the light 9mm
    Parabellum round. 32-round box mag, firing at 500rpm
    Accurate out to about 200 metres.
    • STG44
    Sturmgewehr 44/MP43: the world's first assault rifle. Prized
    and reliable, firing accurately in single-shot to 500 metres, or
    at 500 rpm in automatic mode.
  • Equipment - StG39 Grenade
Stielhandgranate 39/43: basic
German stick-grenade. Works on
blast effect. The handle allows it to
be thrown a good distance.

Stürmpioniere

Combat Engineer - Difficulty: Advanced - 2 Slots
Combat engineers were specialists, trained originally as infantry,
followed by additional Engineering training. They provided direct
support to the division, carrying out the following tasks on a
regular basis: demolitions, assaults on heavy-fortified positions,
laying mines and booby-traps, finding and lifting enemy mines,
building of emergency bridges, and assault river crossings.

  • Primary Weapon - MP40
MP40: standard German sub-machine gun, firing the light 9mm
Parabellum round. 32-round box mag, firing at 500rpm
Accurate out to about 200 metres.
  • Equipment
    • StG39 Grenade
    Stielhandgranate 39/43: basic
    German stick-grenade. Works on
    blast effect. The handle allows it to
    be thrown a good distance.
    • Satchel Charge
    Satchel charge: 10 lb of explosives
    in a simple bag. Primed for use,
    with a 10-second fuse. Used
    primarily for demolitions, but can
    also destroy vehicles.

MG-Schütze

Machine-gunner - Difficulty: Advanced - 1 Slot
Armed with light machine gun, the MG-Schütze provides
the squad with its primary source of firepower. The LMG can
deliver insurmountable damage to the enemy, but careful
use is required to avoid overheating or wasting ammunition.
Since the LMG is not a close combat weapon, the
MG-Schütze also requires protection from hi squad with
intelligent use, a spotter, and sufficient ammo reserves, the
MG-Schütze can keep the enemy at bay almost indefinitely.

Loadout: MG34, P38

* The MG-Schütze can bring the LMG into action more
quickly than others as well as handle barrel changes; a
leader spotting fore him will increase his accuracy.

  • Primary Weapons
    • MG34 Machine Gun
    Maschinengewehr 34: pre-war German light MG that was the
    first 'general purpose' MG. Uses a 50-round drum mag, firing at
    almost 900 rpm. Can overheat - use barrel change.
    • MG42 Machine Gun
    Maschinengewehr 42: designed to replace the MG34.
    Renowned as the best MG of all time. Uses a 100-round belt,
    firing at 1,200 rpm. Overheats - use barrel change.
  • Backup Weapons
    • P08 Luger Pistol
    Parabellum 1908 Luger: famous automatic pistol, widely issued.
    Complex and only accurate to 50 metres at best, it used an
    8-round box mag.
    • P38 Pistol
    Walther P98: automatic pistol designated to replace the Lugar.
    Sightly more accurate. Used an 8-round mag.
  • Equipment
    • StG39 Grenade
    Stielhandgranate 39/43: basic
    German stick-grenade. Works on
    blast effect. The handle allows it to
    be thrown a good distance.
    • Binoculars
    Issued to officers and NCOs. Use
    in-game to set artillery targets, as
    well as for spotting enemy
    movements.

Schütze

Rifleman - Difficulty: Medium - ∞ Slots
The Schütze is the main-stay of the German infantry platoon.
He is tasked with the vital role of taking and holding ground.
Using his standard issue rifle; he can effectively engage the
enemy at moderate to long range.

Loadout: Kar98k, bayonet, grenades

  • Primary Weapon - Kar98k
Mauser 98k: bolt-action rifle made by the million. Standard
German rifle throughout the war, love for its reliability and
accuarcy. 5-round mag/clip and bayonet attachment.
  • Equipment - StG39 Grenade
Stielhandgranate 39/43: basic
German stick-grenade. Works on
blast effect. The handle allows it to
be thrown a good distance.

Schütze mit MK

Semi-Auto Rifleman - Difficulty: Easy - 2 Slots
Some of the Schütze were issued with automatic rifles, as they
became available. They had the same vital role of taking and
holding ground. These were standard riflemen lucky enough to
get their hands on the latest technology in rifles to engage the
enemy at moderate to long range.

  • Primary Weapon - G43 Semi Auto Rifle
Semi-automatic rifle, used a 10-round mag with good accuracy
and stopping power. No bayonet attachment.
  • Equipment - StG39 Grenade
Stielhandgranate 39/43: basic
German stick-grenade. Works on
blast effect. The handle allows it to
be thrown a good distance.

Gruppenführer

Squad Leader - Difficulty: Very advanced - 1 Slot
The Gruppenführer is the leader of the squad - an NCO by
rank. His job is to see to the completion of the squad's
objectives by directing his men in combat and ensuring the
LMG's firepower is put to good use. Equipped for close
quarters combat, the Gruppenführer is better off directing
the squad's firepower at longer ranges than engaging
himself.

Loadout: MP40, grenades

* The Gruppenführer counts one and a half times when
taking and holding objectives.

  • Primary Weapon - MP40
MP40: standard German sub-machine gun, firing the light 9mm
Parabellum round. 32-round box mag, firing at 500rpm
Accurate out to about 200 metres.
  • Backup Weapons
    • P08 Luger Pistol
    Parabellum 1908 Luger: famous automatic pistol, widely issued.
    Complex and only accurate to 50 metres at best, it used an
    8-round box mag.
    • P38 Pistol
    Walther P98: automatic pistol designated to replace the Lugar.
    Sightly more accurate. Used an 8-round mag.
  • Equipment
    • Nb.39 Grenade
    Nebelhandgranate 39: basic
    German smoke grenade. The
    handle allows it to be thrown a
    good distance.
    • Binoculars
    Issued to officers and NCOs. Use
    in-game to set artillery targets, as
    well as for spotting enemy
    movements.

Panzerführer

Tank Commander - Difficulty: Very Advanced - 1 Slot
The Panzerführer is the tank commander, either an NCO or
officer. His primary task was to spot targets for the gunner, as
well as to direct the rest of the tank crew. He was usually the
only crew member with any form of all-round view. He might, as
a platoon commander, be required to lead a complete platoon of
tanks, as well as direct his own. It was a complex job, made
more complex in some tanks with the requirement for the
commander to also man the main gun.

  • Primary Weapon - MP40
MP40: standard German sub-machine gun, firing the light 9mm
Parabellum round. 32-round box mag, firing at 500rpm
Accurate out to about 200 metres.
  • Backup Weapons
    • P08 Luger Pistol
    Parabellum 1908 Luger: famous automatic pistol, widely issued.
    Complex and only accurate to 50 metres at best, it used an
    8-round box mag.
    • P38 Pistol
    Walther P98: automatic pistol designated to replace the Lugar.
    Sightly more accurate. Used an 8-round mag.
  • Equipment
    • StG39 Grenade
    Stielhandgranate 39/43: basic
    German stick-grenade. Works on
    blast effect. The handle allows it to
    be thrown a good distance.
    • Binoculars
    Issued to officers and NCOs. Use
    in-game to set artillery targets, as
    well as for spotting enemy
    movements.

Panzerbesatzung

Tank Crewman - Difficulty: Advanced - 17 Slots
The Panzerbesatzung (tank crew) consists of variations on
gunner, loader, hull gunner/radio operator and the driver. Each
is a specialized role, requiring specialized training. Each has a
specific view sector out of the tank and is responsible for keeping
watch in that direction, as well as performing their primary
function.


  • Backup Weapon - P38 Pistol
    Walther P98: automatic pistol designated to replace the Lugar.
    Sightly more accurate. Used an 8-round mag.

Allied Roles

110th Tank Brigade of 18th Separate Tank Corps

18th Tank Corps is already a unit famous for its part in
halting the SS Panzer Corps at Kursk. With the attached
IS-2s and SU-76s, this is a powerful force for taking on
the Germans to the rear.

Objectives:

There are two Objectives to take and two to hold. You
start with control of the North village and fields and need
to hold on to these, while taking the South village and
fields from the Germans. The enemy has the slow Tigers
to assist, where you have IS-2s. You have artillery on call
and also a supply point at the start.

PT-Soldat

Anti-tank soldier - Difficulty: Advanced - 2 Slots
PT-Soldat were armed with special anti-tank rifles firing large
caliber armor piercing rounds. While not very effective against
the heavily armored areas of tanks, the anti-tank rifles could be
used to exploit the more weakly armored areas of enemy
vehicles.

  • Primary Weapon - PTRD AT Rifle
PTRD: anti-tank rifle, firing a 14.5mm tungsten-cored round.
Can penetrate the thinner armor on old tanks or sides/rear of
newer models. Also lethal to people!
  • Backup Weapon - TT33 Pistol
Tokarev TT33: automatic pistol. Standard issue in the Red
Army. Used an 8-round box mag, with reasonable accuracy and
good stopping power.
  • Equipment
    • F1 Grenade
    The F1 was a standard
    fragmentation grenade available
    throughout the war. Can be
    'cooked'. Normally set with about a
    5-second fuse.
    • Binoculars
    Issued to officers and NCOs. Use
    in-game to set artillery targets, as
    well as for spotting enemy
    movements.

Avtomatchik

Assault Trooper - Difficulty: Easy - 5 Slots
The Soviets created separate companies and platoons in
every Rifle Division made up entirely of SMG-armed
Avtomatchiks. The role of the Avtomatchik is to ambush the
enemy, infiltrate his positions and assault them. The
equipment allows them to lay down heavy fire suddenly
when close to the enemy, although they are potentially
vulnerable at medium range. The favored weaoin was
always the Pa-Pa-Shah, with its high ratye of firepower and
remarkable accuracy when emptying a whole magazine at
the enemy.

Loadout: PPSh41, grenades

  • Primary Weapons
    • PPSh41 SMG
    PPSh41: the classic Soviet sub-machine-gun. Widely used and
    loved, simple and robust. Used the 71-round drum mag, firing
    at 900 rpm.
    • PPS43 SMG
    PPS43 (and PPS42): very basic sub-machine-gun produced in
    Leningrad during the siege. Used a 35-round box mag, firing at
    700 rpm. Found in small numbers.
  • Equipment - F1 Grenades
The F1 was a standard
fragmentation grenade available
throughout the war. Can be
'cooked'. Normally set with about a
5-second fuse.

Saper

Combat Engineer - Difficulty: Advanced - 2 Slots
Combat engineers were specialists, trained originally as infantry,
followed by additional Engineering training. They provided direct
support to the division, carrying out the following tasks on a
regular basis: demolitions, assaults on heavy-fortified positions,
laying mines and booby-traps, finding and lifting enemy mines,
building of emergency bridges, and assault river crossings.

  • Primary Weapons
    • PPSh41 SMG
    PPSh41: the classic Soviet sub-machine-gun. Widely used and
    loved, simple and robust. Used the 71-round drum mag, firing
    at 900 rpm.
    • PPS43 SMG
    PPS43 (and PPS42): very basic sub-machine-gun produced in
    Leningrad during the siege. Used a 35-round box mag, firing at
    700 rpm. Found in small numbers.
  • Equipment
    • F1 Grenades
    The F1 was a standard
    fragmentation grenade available
    throughout the war. Can be
    'cooked'. Normally set with about a
    5-second fuse.
    • Satchel Charge
    Satchel charge: 10 lb of explosives
    in a simple bag. Primed for use,
    with a 10-second fuse. Used
    primarily for demolitions, but can
    also destroy vehicles.

Pulemetchik

Machine-gunner - Difficulty: Advanced - 1 Slot
The Pulemetchik provides the main firepower for each squad,
whether on attack or defense. The Soviet Light MGs do not
have the same firepower as the Germans - but they do not
overheat so readily and the ammo is simpler to carry in the
standard drums. However, the Soviets added a couple of
extra Light MGs into the platoon to combat the German
firepower. The LMG is not a close-combat weapon, so the
Pulemetchik needs protection by his squad, as well as a
constant supply of ammo.

Loadout: Light MG, pistol, entrenching tool

The Pulemetchik can bring the LMG into action more quickly
than others, a leader spotting for him will increase his
efficiency.

  • Primary Weapon - DP28
The DP27/28 was the standard-issue Soviet light MG
throughout the war. Used a flat 47-round mag, firing at
500rpm with a good degree of accuracy. No barrel change.
  • Backup Weapon - TT33 Pistol
Tokarev TT33: automatic pistol. Standard issue in the Red
Army. Used an 8-round box mag, with reasonable accuracy and
good stopping power.
  • Equipment
    • F1 Grenades
    The F1 was a standard
    fragmentation grenade available
    throughout the war. Can be
    'cooked'. Normally set with about a
    5-second fuse.
    • Binoculars
    Issued to officers and NCOs. Use
    in-game to set artillery targets, as
    well as for spotting enemy
    movements.

Strelok

Rifleman - Difficulty: Medium - ? Slots
The Soviet Strelok was the main-stay of the infantry platoon.
His job is the key role of taking and holding ground. The
standard rifle will reach out accurately a good distance, although
longer ranges are best left to the Sniper. The Strelok is expected
to close with the enemy, with rifle fire, grenade, bayonet and
whatever other close-combat weapons come to hand and defeat
him.

Loadout: MN 91/30, grenades

  • Primary Weapons
    • MN9130
    Mosin-Nagant 91/30: bolt-action rifle. Pre-war designed updated
    slightly and produced by the million. Reliable and accurately
    using a 5-round mag/clip with bayonet attachment.
    • M38 Rifle
    Mosin-Nagant M38: bolt-action rifle. Shortened version of the
    91/30, with slightly reduced accuracy. 5-round mag/clip.
    • M44 Rifle
    Mosin-Nagant M44: bolt-action rifle. Shortened version of the
    91/30, with slightly reduced accuracy. 5-round mag/clip with
    permanent bayonet attachment.
  • Equipment - F1 Grenades
The F1 was a standard
fragmentation grenade available
throughout the war. Can be
'cooked'. Normally set with about a
5-second fuse.

Strelok-avto

Semi-Auto Rifleman - Difficulty: Easy - 2 Slots
The Soviets were the first to experiment with arming the
riflemen with semi-automatic weapons before the war. They had
the same key role of taking and holding ground. The SVT is
nearly as accurate as the standard rifle and will reach out
accurately a good distance, although longer ranges best left
to the Sniper. The Strelok is expected to close with the enemy,
with the rifle fire, grenade, and bayonet and whatever other
close-combat weapons come to hand and defeat him.

Loadout: SVT40, bayonet, grenade

  • Primary Weapon - SVT40 Semi Auto Rifle
SVT40: semi-automatic rifle. Accurate, but complicated so not
issued to all. Used the 10-round box mag, with bayonet
attachment possible.
  • Equipment - F1 Grenades
The F1 was a standard
fragmentation grenade available
throughout the war. Can be
'cooked'. Normally set with about a
5-second fuse.

Sniper

Sniper - Difficulty: Medium - 1 Slot
The Sniper operated with his unit. While a specialist in
marksmanship and camouflage, he is expected to support the
other members of the unit, His targets include enemy
snipers, officers and machine-gunners. He is also tasked with
designating targets with tracer rounds for the squad and
supporting artillery. Finally, he is expected to add his fire to
that of his unit and, ultimately, engage in close combat "with
grenades, dagger and rifle butt", rather than leave his
comrades unsupported.

Loadout: SVT40 w/ scope, TT33, grenades

The Sniper will be far more accurate with a scoped rifle than
anyone else.

  • Primary Weapons
    • MN9130 Scoped
    Mosin-Nagant 91/30: bolt-action rifle with sniper scope. A
    favourite of Russian snipers. Reliable and accurate, using a
    5-roundmag/clip.
    • SVT40 Semi-Auto Sniper
    SVT40: semi-automatic rifle with sniper scope. Being complex,
    issued to snipers who would look after it. Used a 10-round
    box mag.
  • Backup Weapon - TT33 Pistol
Tokarev TT33: automatic pistol. Standard issue in the Red
Army. Used an 8-round box mag, with reasonable accuracy and
good stopping power.
  • Equipment - F1 Grenades
The F1 was a standard
fragmentation grenade available
throughout the war. Can be
'cooked'. Normally set with about a
5-second fuse.

Komandir otdeleniya

Squad Leader - Difficulty: Very Advanced - 1 Slot
The Komandir otdeleniya [Ko] is the Squad Leader, an NCO
by rank. His role is to direct the squad in combat and to see
to the completion of the squad's objectives. He is equipped
for close-range combat and will direct fire of the squad at
medium and long ranges, rather than join in. His weaponry is
intended to provide last-minute close-range fire support to
the squad. He is, of course, also expected to lead by example.
In Soviet usage, he is also responsible for ammo resupply for
the squad.

Loadout: PPSh41, grenades

* The Ko counts one and a half times when taking and
holding objectives.

  • Primary Weapons
    • PPSh41 SMG
    PPSh41: the classic Soviet sub-machine-gun. Widely used and
    loved, simple and robust. Used the 71-round drum mag, firing
    at 900 rpm.
    • PPS43 SMG
    PPS43 (and PPS42): very basic sub-machine-gun produced in
    Leningrad during the siege. Used a 35-round box mag, firing at
    700 rpm. Found in small numbers.
  • Equipment
    • RDG-1 Grenades
    RDG1: basic Russian smoke
    grenade. The handle allows it to be
    thrown a good distance.
    • Binoculars
    Issued to officers and NCOs. Use
    in-game to set artillery targets, as
    well as for spotting enemy
    movements.

Komandir tanka

Tank Commander - Difficulty: Very Advanced - 1 Slot
The Komandir tanka is the tank commander, either an NCO or
officer. His primary task was to spot targets for the gunner, as
well as to direct the rest of tank crew. He was usually the
only crew member with any form of all-round view. He might, as
a platoon commander, be required to lead a complete platoon of
tanks, as well as direct hhis own. It was a complex job, made
more complex in some tanks with the requirement for the
commander to also man the main gun.

  • Primary Weapon - PPS43 SMG
PPS43 (and PPS42): very basic sub-machine-gun produced in
Leningrad during the siege. Used a 35-round box mag, firing at
700 rpm. Found in small numbers.{{#if:TT33|
  • Backup Weapon - TT33 Pistol
Tokarev TT33: automatic pistol. Standard issue in the Red
Army. Used an 8-round box mag, with reasonable accuracy and
good stopping power.
  • Equipment
    • F1 Grenades
    The F1 was a standard
    fragmentation grenade available
    throughout the war. Can be
    'cooked'. Normally set with about a
    5-second fuse.
    • Binoculars
    Issued to officers and NCOs. Use
    in-game to set artillery targets, as
    well as for spotting enemy
    movements.

Ekipazh tanka

Tank Crewman - Difficulty: Advanced - 16 Slots
The Ekipazh tanka (tank crew) consists of variations on gunner,
loader, hull gunner/radio operator and the driver. Each is a
specialized role, requiring specialized training. This was a major
problem for the Soviets, so they picked those with most years
school completed for the technical jobs. Each has a specific view
sector out of the tank and is responsible for keeping watch in
that direction, as well as performing their primary function.

  • Backup Weapon - TT33 Pistol
Tokarev TT33: automatic pistol. Standard issue in the Red
Army. Used an 8-round box mag, with reasonable accuracy and
good stopping power.
  • Equipment - F1 Grenades
The F1 was a standard
fragmentation grenade available
throughout the war. Can be
'cooked'. Normally set with about a
5-second fuse.

Vehicles

Tanks

Axis Tanks

These are the axis tanks.

Allied Tanks

These are the allied tanks.

Transportation

Axis Transportation

These are the axis transport vehicles.

Allied Transportation

These are the allied transport vehicles.

Files

  • RO-Arad.rom

See Also

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